Saturday, March 21, 2009

Waterworks

This project was a semester long XNA game project made by Case Western Reserve University and The Cleveland Institute of Art students.

For this project I was responsible for the background art, the in game hud, and the trains in the title menu.







Here are the 8 background images
(click image to enlarge)



Unreal 3 Map

This is a small death match level for Unreal 3. The entire map was made over the span of 2 weeks.






Thursday, March 19, 2009

Team Fortress 2 Maps

cp_Stonequarry

This map is a 3 point "Gravelpit" style map which includes some custom props that I made to support the narrative specific to this map. In Stonequarry the players play as either the Blue team or the Red and decide the outcome of the Blue team's desperate attempt to stop the Red team from using their supermagnet to pull satellites from outerspace and onto the Blue's base.








































cp_Powerplant

This map is a 5 point linear control point map.



Marble Drop

This clip was made using Maya's rigid body simulation.

Gnome Security

This piece was made for the Gnomon Workshop 3d image contest entitled "Weaponized".
My idea was to have a sentry gun hidden under a lawn gnome which would pop up out of the ground when intruders approached it.
-Maya render

A few paintball related pieces

Concept rendering for a custom "CCI Phantom" paintball marker
-Photoshop painting














Another concept rendering for a more milspec looking phantom
-Photoshop painting









This vector based graphic was designed for the "Phantom Owner's Group (Phog)" to be used for a t-shirt
-Illustrator graphic